![]() Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. You are shurely right, but an newbie (and for those is an tutorial) would also have the problem to think about it and don't knows what to save and so he would act like me. The Widelands Development Team is proud to announce the immediate availability of build 18 of Widelands. Widelands is a free, open-source real-time strategy game with singleplayer campaigns and a multiplayer mode. ![]() Ok, i like this one very much and will try it again some times and will also - if this is appreciated - post one more! (this was my consideration, to do it like i have no idea about the ongoing events) You are shurely right, but an newbie (and for those is an tutorial) would also have the problem to think about it and don't knows what to save and so he would act like me. If there where a hint in the message from Ostur(?), that he will need for his 3 ships:ĥ0 Planks, 12 Trunks and 15 Spidercloth this will be absolutly clear and the player knows, if he must build up again some building to produce those wares or not. Or is the space to store the wares in the dockyard completly independent from the ressources i need to build the ships? So it is for an newbie not easy to estimate who much of these ressources where needed to win the scenario. I know now, that with this (i don't remember the exact numers! it's just an example) In every building is an amount of ressources who can stored in it. I will try it at the weekend again (hope for a new pre-release :-) and now i know whats coming so i change my strategy a bit, expand further and report then again if there are more/other problems. The event 'water rising' should be triggered not before the player himself had found the sea and so have only a little bit work to do. Why not as a normal message a sound and for the first warning an pop up of the news.īut please not every time, it blocks permanently the sight where you wanna build, etc.ģ. The masses of messages that the water risens is very annoying and the news permanently pops up with this. Comida, madera, hierro y oro son algunas materias que tus sbditos se encargarn de portar. Construye los caminos de forma eficiente para optimizar el transporte de recursos dentro de tu imperio. The 'hero' (odul?) who comes up with the idea should be in the HQ if the event is triggered so an continuance is trusted.Ģ. Widelands es un juego de estrategia en tiempo real, basado en Settlers, donde los caminos juegan un papel fundamental en el desarrollo de la partida. The water risens too fast, i can't evade everything out of my HQ.įor this, i can't finish the scenario cause i had no worker for the dockyard - no iron to build the missing equipment Also the place to build is very small, the trees grow very fast and are a lot around the sea. I played this scenario my first time with bzr 5886 under Windows 7 in Virtualbox 4.0.4 (Host: Ubuntu 10.04.2) and for me worked everything good and well but i had at the end some problems:ġ.
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